Can Zombies!!! swim? Let´s face it, when you were alive the question never crossed your mind. And now that you´re dead, well, the question still hasn´t occurred to you. Although you may be able to answer it if you could think about something other than how hungry you are...
Runners think their thefts are clever. They think they can beat us at ´our game.´ Such thoughts are foolish. We are not playing games. We are engineering a more efficient humanity. We are running a multi-billion credit industry, and we will defend our assets accordingly.´´Director HaasWho will write the future? Creation and Control pits a new wave of enigmatic Shapers against the latest and greatest of Haas-Bioroids developments in artificial intelligence, efficiency, and security. The first deluxe expansion for Android: Netrunner The Card Game, Creation and Control introduces 165 new cards (three copies each of fifty-five individual cards), that will instigate dramatic new strategies and high-stakes battles for the control of valuable files and the futures outlined within them.Creation and Control focuses on the struggles between the executives at Haas-Bioroid and those Shapers who are driven to tinker with their programs and hardware by an almost-religious compulsion, but fans of every Android: Netrunner faction will find plenty of great uses for their influence, as well as twenty-seven neutral cards (three copies each of nine individual cards) that can sharpen the focus of any deck.´´
In one of the timelines in the Multiverse, the monsters and bizarre creatures we think of as myths and urban legends grew stronger and stronger while hiding from the human race, which hated and feared them. Given enough time to flourish and multiply, they finally broke out of their hiding in darkness and obscurity, hellbent on revenge! They slaughtered their way through the human population of the world, destroying all they touched. The human race rallied, but ultimately, the monsters from their greatest nightmares were too strong and too numerous.Decades turned into centuries, and centuries became millenia - the world, now overrun entirely by monsters of all sorts, is a terrible wasteland. The few points of light in the darkness have long been extinguished. This could be the most terrible era for heroes, lost in time, to end up.Hope that you never do.The Final Wasteland is the true end to all time. Do not think that you can overcome its dangers: pray that you might survive it
The young ice giant has a big problem: he wants to buy fish sticks, but he cannot remember how many and he has nine shopping lists in his basket. So he goes from igloo to igloo and shakes each. In each he listens to the delicious fish sticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fish sticks as one of his shopping lists, he takes it home. When he gets home, there are no fish sticks in the igloo. Instead, wild and laughing Eskimo children tumble out of the igloo. Excitedly they shout, Shake us again!´´ ´´That was great fun!´´ ´´This is super´´, thinks the young ice giant. ´´Now, I have found some new friends to play with!´´ And, he promptly forgets all about his shopping lists.´´
You think you know everything there is to know about the city of Dice Town? Discover its seedy underbelly: pan for gold in the river, buy new merchandise from the General Store, hire bandits, hunt down outlaws, control ranches, ally with the Indians. From now on, nothing will ever be the same!This expansion for Dice Town allows the addition of a 6th player. But it also offers multiple new possibilities that make the game even more tactical, rich and lively starting with 2 players.
You think you know everything there is to know about the city of Dice Town? Discover its seedy underbelly: pan for gold in the river, buy new merchandise from the General Store, hire bandits, hunt down outlaws, control ranches, ally with the Indians.From now on, nothing will ever be the same!This expansion for Dice Town allows the addition of a 6th player. But it also offers multiple new possibilities that make the game even more tactical, rich and lively starting with 2 players.
Become a Munchkin of Myth!Prepare to fight the creatures of legend . . . and take their stuff!In Munchkin Legends, youll face mythical monsters and collect legendary treasures. Challenge the Boogie Man to a dance-off . . . and cheat by wearing Achilles Heels. Hide from the spells of the Wicked Witch of the Midwest in your Bermuda Shorts of Invulnerability. And if you think youre up to it . . . release the Kraken!Munchkin Legends is a stand-alone set . . . or combine it with the original Munchkin for a legendarily wacky game!
Zombie reinforcements! This box contains additional zombies for the Zombicide board game: Fatties, Runners, and Walkers to invade your boards and overwhelm survivors. Or you could think of them as more experience just waiting to be claimed. The city is not big enough for two species!This box also includes the infamous Walk Of The Dead Zombie cards. You can play these cards as a deck to pit your survivor team against a slow but deadly Walker tide, or merge them into your regular zombie pile to increase the number of Walkers on the board. Either way, an inexorable zombie horde is coming. Will you accept the challenge to achieve even greater victories?
Evolution never stands still. In the core game you created poisonous carnivores, hid them in burrows, made complex cooperation chains between creatures. Your animals gained fat, fell into hibernation and could cast away their tail. The expansion opens new horizons before you. Now you can teach your creatures to hide in durable shells, spit ink at opponents and even fly. Now you´ll have to think twice before attacking a helpless animal! For all you know it could be a dangerous predator trying to catch you unaware.If the core set allowed you to create animals with around 50 thousand combinations of abilities, now the possible amount exceeds 50 million, that´s more creatures than that ever lived on Earth.